Screenwriter and game designer turned creative AI builder. I test new models the week they come out, turn them into workflows and working prototypes, and put them to work for real clients.
Press a color.
01 · AI Artist & Creative Technologist
From model dropto working prototype.
For the past year I've worked full-time with generative AI across image, video, audio and 3D. I design creative workflows, build mini-apps and prototypes on top of the newest models, and deliver for musicians, brands, real-estate developers and architects.
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A · Real estate & architecture
Walk the property before it exists
Interactive Unreal Engine walkthroughs for property developers and architects, built from floor plans with an AI-assisted 3D pipeline: plan data, Blender driven through MCP, then UE5.
Buyers walk freely, open doors, toggle between furnished and empty, swap tiles for parquet. Delivered with 4K films and image sets for brochures.
Unreal Engine 5Blender + MCPPythonInteractive UX
B · Product
Script in, film out
A production app for an international nonprofit. The client pastes a script, picks a style (comic, claymation, kinetic typography), gets a price, a full first cut and a review loop.
Claude orchestrates image generation, cut-outs, voice, word-level timing and motion rendered in code. I designed the visual grammar, the automatic quality checks and the client review flow, then iterated on every round of feedback.
Claude APINano Banana ProSeedanceElevenLabsWhisperHyperFramesNext.js
C · Content lab · Instagram @slash.zanavi
Testing every new model in public
Explainers that break down each new release, parodies, nostalgia reboots, music clips, comedy sketches, visual essays. Each format is a small experiment on what a model can do and what an audience actually responds to, and the numbers tell me what to make next.
ExplainerParodyMusic clipComedyRebootVisual essay
D · More work
Brands & ads
AI visuals that match the real product
Product shots generated from real catalogues
Digital communication for a luxury furniture brand, Wood & Beauty
Short ad films and music visuals for artists
Education product
Turning beginners into AI directors
Gamified course in 17 lessons
Image → video → sound → edit, step by step
Built for non-technical creators
My part: curriculum, scripts, on-camera host
Status: all modules filmed, launch planned for late November 2026
E · How I work
Rebuild the pipeline
I'm always hunting for the best tools to build the best pipelines. I rebuild the film and game production pipelines I learned in school with AI tools that, in experienced hands, are just as effective, at a fraction of what the old process cost.
Prototype first
I go from idea to clickable mini-app with AI-assisted coding (Claude Code, MCP), APIs (fal.ai, Higgsfield, Meshy, ElevenLabs) and automation (n8n). A working version settles more questions than a deck.
Iterate on real feedback
Client reviews, audience numbers on my content, students' questions: what fails gets cut, what works becomes the product.
At home with every team
Directors, producers, developers, designers, marketers: I've worked with all of them and I speak their language.
Claude CodeMCPHiggsfieldSeedanceKlingVeoNano Banana ProGPT ImageSunoElevenLabsfal.aiMeshyHyperFrames / RemotionNext.jsn8nUnreal EngineBlenderUnityPremiere / After Effects
02 · Screenwriter
Story first.Always.
Trained at Luc Besson's film school, I write features, games and songs, and I script-doctor other people's stories. It's the lens I bring to every AI tool: not “what can it generate?” but “what story can it finally tell?”
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Feature-length hybrid documentary · co-writer
Les Picasso
The cloud-shaped towers of the Pablo Picasso housing estate in Nanterre are about to be demolished. Director Nicolas Sene, who grew up there, is handed the keys to an emptied tower and turns it into an ephemeral museum: five Picasso masterpieces, five residents, five stories.
Written by Nicolas Sene & Zanavi (Shimon Zinati)
Produced by After Hours & Salted Honey
Partners: Musée national Picasso-Paris, Fondation Picasso, Île-de-France Region, City of Nanterre
Status: fully shot, in post-production, delivery January 2027, being prepared for a Cannes 2027 submission
Prequel shortLes Picasso II: winner, France TV “Filme ton quartier” & Prix France TV Slash 2026
2024
Fade Away · Indie Game Nation
Narrative designer. Audience Award.
2022
X&Immersion
Narrative design and quest implementation in Unity.
2019 – 2022
Freelance screenwriter
Screenplays, script doctoring, rewrites, translation, storytelling mentoring. Lyricist for Barbara Pravi.
2023 – 2024
Institut Georges Méliès
Bachelor's Degree in Game Development: 3D, game design, Unreal Engine, Blender.
2013 – 2015
École de la Cité, founded by Luc Besson
Master's Degree in Screenwriting (French RNCP Level 7).
03 · DJ
A passionon the side.
DJing is the hobby I keep alongside everything else, simply because I love it. Reading a dance floor and keeping it alive is a real mental workout: anticipate, adapt, keep the energy coherent from one track to the next. I try to bring that same agility to everything I do.
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Now: regular sets in Tel Aviv, and bookings abroad
Former Paris residencies: La Fête, Le Bisou, La Mazette, Le Sacré, Doublevie, Waxbar
Before generative AI, I made and managed content for a living: editor-in-chief of Le Bonbon, a Paris city magazine; digital content manager at the IDF Spokesperson's Unit; then artistic director for Paris hospitality groups.
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Simon knows how to move things forward quickly while making sure the final result meets the highest standard. Simon's videos reached millions of views, and some were even featured in news reports around the world.
Major Keren Hajioff, Head of Social Media, IDF Spokesperson's Unit (translated from French)
2025 – now
Co-founder · BINA Interactive
AI-first creative studio: strategy, content and development for brands.
2021 – 2024
Artistic Director · Paris hospitality groups
Moma Group (Bus Palladium), Experimental Group (Experimental Cocktail Club), Paris Society (Sub Pigalle): artist booking and event programming, communication strategy, planning.
2017 – 2019
Digital Content Manager · IDF Spokesperson's Unit
Social Media Desk. Wrote, produced and edited videos and posts for international audiences, and contributed to the desk's content strategy. Several videos reached millions of views and were picked up by international media.
2015 – 2016
Editor-in-chief · Le Bonbon
Paris city magazine: news monitoring, daily articles, interviews and features.